《我的世界》國際版1.16.230.50測試服更新內容!

Minecraft 基岩版beta 1。16。230。50釋出

Minecraft基岩版1。16。230仍未釋出,1。16。230。50為其第1個測試版本

測試版本主要用於新特性的展示,一般來講存在大量的bug和漏洞,因此建議下載只是體驗體驗新特性就好,使用測試版版之前務必做好備份工作,以及正式版的領域伺服器與測試板不相容!

Beta版本可能不穩定,並不代表最終版本質量,請在加入測試版之前備份您的世界!

在參加Minecraft Beta之前,請先閱讀以下內容:

加入測試版會將您的遊戲替換為Minecraft的進行中版本

在預覽測試版時,您將無權訪問Realms,並且無法加入非測試版播放器

在測試版中玩過的所有世界都無法在遊戲的早期版本中開啟,因此請製作世界副本以防止丟失

Beta版本可能不穩定,不能代表最終版本的質量

該Beta僅在Xbox One,Windows 10和Android(Google Play)上可用。要加入或退出測試版,請參見aka。ms/JoinMCBeta以獲取詳細說明

《我的世界》國際版1.16.230.50測試服更新內容!

Glow Lichen

熒光地衣

A dim light source that generates in caves

是一種在洞穴中生成的昏暗光源

It can be waterlogged

能被水淹沒

Use shears to pick it up

使用剪刀來收集

Use bonemeal to spread it along block surfaces

使用骨粉來催生它沿方塊表面蔓延開

Glow lichen can be composted

熒光地衣能堆疊

Bug Fixes and Tweaks

錯誤修復和更改

Android

安卓裝置

Added mouse and keyboard support for Android devices that support it (Oreo and newer)

為支援鍵盤和滑鼠的安卓裝置增加了支援

Certain Android devices no longer fail to perform multilingual input

部分安卓裝置的多語言輸入不再失效了

Crosshair placement is no longer offset on certain Android devices

在部分安卓裝置上,十字準星不再偏移了

The game will no longer fail to properly shutdown on certain Android devices

在部分安卓裝置上,遊戲能正常退出了

Fixed resolution issues on certain Android devices

修復了部分安卓裝置上的解析度問題

Fixed netwo***ng issues on certain Android devices

修復了部分安卓裝置上的網路問題

Going underwater on certain Android devices no longer makes the screen go pitch-black

在部分安卓裝置上,進入水下不再造成黑屏了

Structure blocks can now be exported on Android

在安卓裝置上,結構方塊能夠匯出了

General

常規

Powder Snow Block no longer drops when destroyed by an explosion (MCPE-118666)

當細雪方塊被爆炸摧毀時,不會再掉落了

Fixed issue where smelting behavior for several fuel sources was broken (MCPE-121863)

修復了部分燃料的熔鍊表現異常

First person eating animation is now centered in the frame (MCPE-116678)

第一人稱食用動畫現在顯示在螢幕的正**

First person main hand blocking animation now plays properly (MCPE-115536)

第一人稱主手放置方塊動畫現在正常了

First person main hand and off-hand shields are now symmetrical (MCPE-116736)

第一人稱主手和副手拿盾牌現在對稱了

Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly

修復了當解析度和原版不同時,織布機圖案顯示不正常的問題

Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields two slabs instead of one (MCPE-121695)

在切石機中切制鏽蝕和塗蠟的切制銅臺階會獲得兩個臺階而不是一個

Leads now correctly attach to Goats (MCPE-104161)

拴繩牽著羊的位置正確了

Lush Cave Blocks

繁茂洞穴方塊

Azalea leaves and flowering azalea leaves now correctly dropped when sheared

杜鵑樹葉和盛開的杜鵑樹葉被剪後能正常掉落

Moss blocks can now correctly be fertilized using dispensers

苔蘚塊能被髮射器正常施肥

Hanging roots can now correctly be composted

垂根能正確地堆疊

Small dripleaf now drops as an item when sheared

小垂滴葉被剪下時,會掉落一個物品

Placing a big dripleaf on another big dripleaf increases its height by one

在一個大垂滴葉上放另一個大垂滴葉會使高度增加1

Using shovel on rooted dirt creates a grass path block

對著纏根泥土使用鍬會使其變為草徑

Bees consider flowering azalea and flowering azalea leaves as flowers

蜜蜂會將盛開的杜鵑花叢和盛開的杜鵑樹葉視為花

Using Pick Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries

現在對洞穴藤蔓使用選擇方塊功能,或者使用精準採集的工具破壞洞穴藤蔓會掉落髮光漿果

User Interface

UI

Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)

修復了當生成世界時取消加入世界會使使用者卡在載入頁面

Technical Fixes and Changes

技術性修復和更改

GameTest Framework

GameTest 框架

Added Dimension class

增加了Dimension類

Added World。getDimension

增加了World。getDimension

Updated the GameTest Framework interface。 See the list below for specific changes:

更新了 GameTest 框架介面。更新列表:

function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region

assertEntityPresentInArea(entityIdentifier : string) 函式 - 如果和提供的識別器相符的實體不在測試區域時,丟擲異常

function print(text : string) - Prints the given text to the chat

print(text : string) 函式 - 把給定的文字輸出到聊天欄

function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location

assertEntityInstancePresent(entity : Entity, position : BlockLocation) 函式 - 如果給定的實體不在給定的位置,丟擲異常

[Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)

setEntityTamed(entityIdentifier : string, position : BlockLocation) 函式已經移除,替換為setTamed(showParticles : bool) 函式。

Entity

實體

function getComponents() - Returns an array of supported componentsgetComponents() 函式 - 返回一個數組,包含受支援的部件function getComponent(componentIdentifier : string) - Returns the component matching the given identifiergetComponent(componentIdentifier : string) 函式 - 返回和識別器相符的部件function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supportedhasComponent(componentIdentifier : string) 函式 - 當給定的部件在實體上存在而且受支援時,返回 truefunction getName() - Returns the name of the entity (e。g。 “Horse”)getName() - 返回實體名字(例如 “Horse”)Components for color, health, leashable, and tamemount were added加入了 顏色,生命值,可牽引,被馴服 這幾個部件function kill() - Kills the entitykill()函式 - 殺 死 實 體

World

世界

addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events Supported Events:addEventListener(eventName : string, callback : function(entity : Entity)) - 給實體的事件註冊事件監聽器 受支援的事件:

“onEntityCreated” - Fires when an entity is created“onEntityCreated” - 當實體被建立時響應“onEntityDefinitio***iggered” - Fires when an entity definition event is triggered“onEntityDefinitio***iggered” - 當一個實體定義事件發生時響應

Renamed /gametest runall to /gametest runset

/gametest runall 更名為 /gametest runset

The default value for the tag parameter is now “suite:default”

標籤引數的預設值現在是 “suite:default”

Actors

主體

Several enums in ActorDat*** were added by mistake, and are now being removed (DEFINE_PROPERTIES, UPDATE_PROPERTIES)

ActorDat*** 中的一些列舉項被錯誤地加入了,現在已經移除 (DEFINE_PROPERTIES, UPDATE_PROPERTIES)

Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value

當一個關鍵幀的時間和值相匹配時,Catmull-Rom 動畫不再失靈了

All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server

使用 /schedule 指令的函式現在從應該執行的源頭執行,而不是從服務端執行

Other Fixes

其它修復

Replaced “Whitelist” language use to “AllowList”。 Dedicated server command “whitelist” changed to “allowlist”。 Dedicated server “whitelist。json” file changed to “allowlist。json” file。 JSON format remains the same。 Modified instructions are found in bedrock_server_how_to。html

“Whitelist”語言改為“AllowList”,指令 “whitelist”改為“AllowList”,服務端“whitelist。json”檔案改為 “allowlist。json”,JSON檔案的格式不變。在bedrock_server_how_to。html 中能找到修改後的指令。

Fixed query。is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query。is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)

修復了query。is_in_ui,使得它在由資料驅動的生物在介面上被渲染時可用。(當生物在介面上被渲染時,query。is_in_ui 返回 true。比如在物品視窗內)

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